1. 3D Visualization
2. Teaching Absent Objects/Teaching in the Community
3. Blogging and Community Engagement
4. Classroom Uses for Omeka
5. CMS/LMS Evaluations
6. Digital Storytelling
7. Models for Designing Introduction to the Digital Humanities Courses
8. Teaching Tools for Facilitating Collaboration
9. Teaching TEI/XML
10. Visualization
11. Gamification
12.Teaching With Twitter
13. Teaching with Google Docs
14. The Value of Digital Pedagogy
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Hosted by the Vassar College Learning, Teaching, and Research Center and Academic Computing Services.
For questions about conference organization or the website, contact
Matthew Schultz
maschultz@vassar.eduChristopher Dickman
dickmanc@slu.edu THAT Camp on Twitter
ICYMI: Flipping Blooms Taxonomy http://t.co/YRloovQX | #edchat #disruption #THATcamp 11 hours ago
I think I just heard @amandafrench say something about "Flashdance" and #THATCamp T-shirts. 15 hours ago
RT @THATCampHBCU: @blkintechnology Please RT!! #THATCamp #HBCU June 14-15 ATL. You don't have to be HBCU affiliated to attend! http://t.co/ZT5dcoNv 15 hours ago
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